🏆 Tier ladders — community snapshot
Pulse — 2026-05-14
Use this ladder as shorthand when skimming Boxes or explaining runs to teammates. Bands reflect auto-brawl comfort, PP scaling, AFK forgivingness, plus how sweaty players sound on Discord — not official studio commandments. Adjusted for Nova update. Combines gameplay notes with community chatter — not official from the studio.
📊 Ranking rubric cheat sheet
Power Points
Raw throughput still wins early
Auto duel flow
How hands-off rotations feel overnight
Map coverage
Can they slap multiple arenas without babysitting
Forgiving uptime
Heals versus glass cannons AFK nights
Chase difficulty
How annoying acquisition feels
Rebirth carry
Do multipliers amplify their passives cleanly
God Tier
Legendary fighters. Usually from Omega Boxes and high‑tier Star Drops.
Spike
95 PP
Area control
Crow
93 PP
Poison damage
Leon
91 PP
Burst damage
Sandy
90 PP
AoE support
Amber
89 PP
Fire damage
Meg
88 PP
Tank + DPS hybrid
Surge
87 PP
Scaling damage
Chester
86 PP
Random super abilities
🏅 Legend priorities
Spike × Crow bleed stack
Layer AoE poke with ticking poison — night-and-day difference on Scrap uptime.
Meg Mech sponging
Transforms into chunky armor swings — survives boss gimmicks unattended.
Surge escalation
Stacks range & damage as rounds stretch — leaderboard climbers obsess here.
Chester chaos
Random supers gamble huge spikes — exhilarating when manual, still spicy AFK.
Strong
Mythic fighters. Strong picks for most maps. Common sources: Mega Boxes and Omega Boxes.
Mortis
78 PP
Life steal
Tara
77 PP
Multi-hit
Gene
76 PP
Long range
Max
75 PP
Team speed boost support
Buzz
74 PP
Stun
Fang
73 PP
Chain attacks
Eve
72 PP
Drone zoning
Janet
71 PP
Flying pressure
Byron
70 PP
Heal-over-time poke
Buster
69 PP
Shield burst dashes
⚔️ Mythic shorthand
Mortis
Heal loop lifeline
Tara
Clump explosions
Max
Squad pacing steroid
Gene
Hook isolations
Buzz
Stun shuts bosses
Fang
Chain punch spam
Eve
Drone zoning
Janet
Air harass
Byron
Dot sustain poke
Buster
Shield gambits
Good
Epic fighters. Reliable mid‑game performers. Widely available from standard Boxes.
Bo
62 PP
Mines
Piper
61 PP
Long range sniper
Frank
60 PP
Tank
Edgar
59 PP
Life steal
Bibi
65 PP
Knockback bat
Gale
64 PP
Displacement gusts
Stu
63 PP
Combo dashes
Belle
62 PP
Marked damage amp
Griff
61 PP
Coin burst fan
Ash
60 PP
Rage stacking tank
Emz
59 PP
Aura slow chip
Average
Super Rare fighters. Fine for early‑to‑mid progression. Shows up often in Boxes.
Rico
45 PP
Bouncing bullets
Jessie
43 PP
Turret deploy
Darryl
42 PP
Roll attack
Penny
47 PP
Cannon splash
Tick
46 PP
Mine zoning
Carl
44 PP
Pickaxe control
8-Bit
41 PP
Burst windows
Jacky
40 PP
Ground shaker
Dynamike
39 PP
Explosive traps
Starter
Rare fighters. Starter pool — aim to replace as you unlock higher rarities.
Shelly
25 PP
Starter brawler
Colt
24 PP
Rapid fire
Bull
23 PP
High HP
Nita
22 PP
Bear summon
Brock
21 PP
Rocket poke
Barley
20 PP
Molotov splash
El Primo
19 PP
Melee dive
Poco
18 PP
Wide heal pulses
Rosa
17 PP
Shielded melee
Squad ideas & map targets
Early sweep
Training Yard
Bear + turret + ricochet keeps coins flowing while you learn UI muscle memory.
Mid climb
Power Pit
Self heal + clump control + shockwave frontline — stable AFK nights.
Late melt
Scrap Yard
Layered DoT plus Mech tanking — best feeling passive income once power checks out.
Need another angle?
Compare full stat blurbs on Fighter hub or inspect how coins scale inside Maps guide .
FAQ
Who is the safest “first Legend” fantasy pick? +
Spike + Crow layering is the AFK poster child, but any S-tier Legend you actually pull beats theorycraft you don’t own yet.
Should I keep D-tier benches? +
Only while you sprint through Training Yard chores — ditch them quickly for Super Rare anchors.
Does the ladder change after patches? +
Yes. Re-scan after every changelog — passives silently shift when ChillyTea rebalances timers.
Synergy versus raw rarity? +
Raw rarity spikes raw Power first; synergy optimizations matter once benches fill out.